
VINEYARDS
A Game of Wine Competition
Civilization II Multiplayer Scenario
by R.D. Caruso, 2003

The Background
The Valles du Vin is a fertile region of famous wine country. This land rich with grapes and other fruits. But by far, the most favoured product is wine. Four major wine makers have arisen in the four valleys. They are seperated by the vast forests which grow amongst the fields between the hills and mountains. Geographically, there are four distinct valleys that make up the Valles du Vin. Each seperated by the mountain ranges and by the rivers that flow from Lake Napoli.

While they vie to grow their fields, produce stronger vineyards, and make greater profits - in the end, there can be only one!

The Game
NOTE: This game is designed ONLY as a PBEM or Multiplayer scenario for games between human players. Unpredictable results may occur when playing against the AI.

Vineyards is designed to score along the normal Civ2 game mode. The victory objective is world conquest. And while this may be achieved with great effort, your actual score may not be much. Therefore, this scenario is intended as merely entertainment and fun, with the victor being he (or she) who conquers all of the Valles du Vin.

Unlike normal scenarios, conquest is achieved without any actual fighting. Cities are non-conquerable and all units are either spies or settlers, save for the Lumberjack. To achieve your victory, you must make profits, which can then be used to bribe and subvert enemy cities. In order to make these profits, you will need to expand. To do so you will need to chop down sourrounding forest (using your Lumberjacks) and plant vineyards (with your Caretakers). You can also improve your vineyards, charging your Caretakers in growing them from Young Vines to Vineyards and eventually to Old Vines. You can also build more branches (cities) of your business, building vineyards near them and gaining even more revenue.

Eventually, once you have a considerable stash of revenues, you can send your Lawyers (spies) out to attempt takeovers of your competitors.

Gameplay
Do not attempt to use your Lumberjacks to attack and win over enemy cities. They are designed to only be able to defeat forest units. Lawyers and Caretakers may be attacked by Lumberjacks, though this is frowned upon, as the main goal of this scenario is to avoid battle as a path to victory. Lumberjacks are geared slower (1m) than Caretakers and Lawyers (2m) to compensate some for any attack.

All cities - including home cities - may be bribed into subversion provided enough funds are available. 

Irrigation and Farmland are not visible, but can be added to terrains and their effects used to stimulate growth. I just didn't want to cover up my nice vineyards. ;)

Palaces are not present in the game, nor can they be built in any cities. This is offset by the fact that all Vineyards have Communist (Corporate) governments, so the effects of not having a palace are nullified.

In total (NPU's included) there are only nine (9) units in the game. Of these, four are limited to the event triggers.

Research is a null factor (100/10) so don't even worry about your science development.

Do not bother trying to bribe Light and Thick forests with your Lawyers to speed up land clearing. Their cost is astronomical (usually around 4000) and is a waste considering their poor defense ratings.

Each Vineyard starts off with two wonders, acting as the equivalent of an advantage for them. These advantages can be applied for different victory strategies to each civ.  An appendix of these wonders is listed below.

Riesling
-German Market (Colossus)
-German Support (Bach)

Chardonnay
-Wine Popularity (Adam Smith)
-French Support (Eiffel)

Pinot Noir
-Burgundians (Pyramids)
-Champagne (Cure for Cancer)

Shiraz
-Shiraz Grapes (Hanging Gardens)
-Hardwood Forests (King Richard)

Credits
The inspiration for this scenario came from my own love for good wine, picturesque vineyards and the movie "French Kiss". I combined Civ ideas drawn from Colonization, Slash and Burn, Moria and other excellent scenarios to (hopefully) create something new.

This is also the first scenario I have ever done that is "specifically" designed for MP/PBEM use only. If you find an obvious blunder, please let me know.

E-mail any comments or suggestions to: warvoid@aol.com
Also visit my website: http://www.geocities.com/war_void/

The Caretaker unit was taken from MicroProse's MoM Jr. Scenario.
The Lumberjack was originally drawn as a settler unit by Alex the Magnificent and was taken from John Ellis' Colonies scenario. It was redrawn by myself.
The Lawyer was taken from Jeff Head's USA 2010 scenario.
The Supply Wagon was taken from MP's Jules Verne scenario.
The Papa unit was taken from MP's Midgard scenario.
The Forest unit was also taken from the Midgard scenario.
The Animals were drawn by myself from various resource/Atlantis icons.
The Vineyard terrains were originally from ToT and redrawn by myself.
Much of the terrain graphics have been converted to MGE format from ToT format.
Icons and other graphics have been either drawn by myself, or taken from other scenarios.


